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Gamesalad gravity
Gamesalad gravity










gamesalad gravity

gamesalad gravity gamesalad gravity gamesalad gravity

Density can be set to any real positive number. A value of 0 will make an object immovable but still affect other actors in the scene. A higher value will make the object harder to move by less dense actors. Essentially ties two attributes together.Ĭontrol Camera (Behavior): Allows users to cause the camera to follow an actor – keeping it in view.ĭensity: Density refers to the heaviness of the actor. Insert a timer container to control how long the growth or shrink should take.Ĭhange Velocity (Behavior): Specify movement changes relative to another actor or to the scene.Ĭollide (Behavior): Use this behavior in conjunction with a tag to control which actor or groups of actors the primary actor will bounce against.Ĭollision Shape: This option determines whether other objects will collide with this object as if it were round (or rounded), or square (or rectangular).Ĭonstrain Attribute (Behavior): Continuously updates an attribute – for instance,constraining the actor’s location to that of the mouse. For instance, users can create score-keeping systems, instructing the game to add points (or remove points) to a specific actor, or remove health/life from a player or actor.Ĭhange Image (Behavior): Change an actor’s image to a new image – useful for showing damage or other changes to an actor without having to create multiple actors.Ĭhange Scene (Behavior): Goes to a specific scene – useful for moving to the next level, a credits scene, or the game menu.Ĭhange Size (Behavior): Grows or shrinks an actor (use a negative number to shrink).

GAMESALAD GRAVITY SERIES

Actors will continue to accelerate unless drag is applied or another movement behavior takes precedence.Īccelerate Toward (Behavior): Allows user to specify the precise location an actor will accelerate toward.Īction: These are behaviors that are not meant to fire continuously, such as movement, changing image, color, or size, or accepting keyboard input they are best used when governed by a rule.Īctor: All the items (both visible and invisible) in your game are actors they are governed by Behaviors that control how they interact with both other actors as well as with people playing your game.Īctor Mode: This is the default mode for the scene editor, and allows the actors to be placed, moved, rotated, and resized in the scene.Īctor Tag: Actor Tags are used to categorize actors they can be added and removed through the Project Editor.Īlpha Color: Alpha controls the transparency of an actor, and can be set to any real number between 0 and 1, with 0 being completely transparent and 1 being completely opaque.Īnimate (Behavior): Displays a series of images in rapid succession to create animation.Īttribute: Attributes contain numeric or text values that govern various aspects of the game, scene, and actors.īehavior Library: A list of all available behaviors which can be assigned to actors.īehaviors: Behaviors are actions or states of being that apply to actors they can change how actors move, look, sound, and act.Ĭamera Mode: An alternative mode while editing a scene, Camera mode allows the user to set the sensitivity and range of the camera’s movement.Ĭhange Attribute (Behavior): Allows user to set or change a game, scene, or actor attribute. Here is a list of terminology used in GameSalad, including behaviors & functions, and what these terms mean:Īccelerometer: Determines the angle and rate of movement of the device useful for determining when a user rotates or tilts their device.Īccelerate (Behavior): Specifies the speed and direction of acceleration for an actor.












Gamesalad gravity