
The game overworld is also more complex, allowing players to explore between each area instead of forcing them along a linear path. As these enemies always face towards the player, they must be defeated by throwing a steel barrel over them so it bounces off a wall behind them in order to strike them from behind. Every level has an enemy called a Koin each of these enemies bears the DK Coin of their respective level, holding it as a shield. The level design is more diverse compared to its predecessors, which includes more complex puzzles and obstacles. They are based around several returning themes including forests, cliff-sides, factories and mountain tops. Levels in the game include a mixture of platforming, swimming and on-rails levels.
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The Kongs can also throw each other around levels to break cracked floors, hit switches or reach secret areas.

Both of the two playable Kongs have unique abilities, such as Dixie's ability to slow her descent by spinning her pony-tail, and Kiddy's ability to bounce across open water.
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Many of the gameplay elements from previous games in the series see a return in this game, such as barrels, bonus levels which reward the player with special "bonus coins," DK coins, animal helpers and co-operative play. The game was the final installment in the Donkey Kong Country series.ĭonkey Kong Country 3 is a platform game where players control Dixie Kong and her cousin Kiddy Kong through 48 levels. Enjoy.ĭonkey Kong Country 3: Dixie Kong's Double Trouble!, known in Japan as Super Donkey Kong 3: The Mysterious Kremis Island, commonly abbreviated to DKC3, is a 1996 platforming video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System. Sneslive is the best place to play Super Nintendo games online.


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